Hansel & Gretel Simulator (2024) // VR puzzle game
Role: Co-Creator, Lead Programmer & Sound Designer

The Idea
For my first VR game, I wanted to create something puzzle-related, as those were the types of VR experiences I personally enjoyed the most. The task was to integrate unusual controls, which led us to the classic tale of Hansel and Gretel.
In our concept, the player takes on the role of Hansel, who is trapped in a cage and unable to move. This stationary setup inspired us to design a unique mechanic: the player interacts with a magical book to guide Gretel through the environment. Using Gretel’s perspective, players must solve puzzles and navigate challenges, creating a dynamic interplay between the two characters.

The Production
The most challenging aspect of programming was designing the book as a controller for Gretel. I had to carefully translate the scale of the book into the scale of the virtual room, without confusing the player. Once that was complete, I added the puzzles that the player would solve within the book, ensuring the controls felt intuitive and responsive.
Meanwhile, my teammates contributed by creating a unique, sketch-like design for the room. This artistic style was inspired by the illustrations found in fairy tale books, giving the environment a whimsical, storybook-like atmosphere that perfectly complemented the gameplay.

The Results
Although the game is only a prototype, I’m really proud of the aesthetic we achieved and the unique control system we implemented.
Developing a VR game is a completely different experience compared to traditional game development. You’re not just building a game; you’re stepping into the world you’re creating. On top of that, VR remains an extraordinary experience for many players, which made the process even more exciting and rewarding.
Credits:
Viktoria Heng (Co-Creator, Game Artist), Nicole Lehmann (Co-Creator, Game Artist)
